Sunday, December 30, 2007

Innovative Minds Don’t Think Alike - New York Times

Innovative Minds Don’t Think Alike - New York Times:

"Elizabeth Newton, a psychologist, conducted an experiment on the curse of knowledge while working on her doctorate at Stanford in 1990. She gave one set of people, called “tappers,” a list of commonly known songs from which to choose. Their task was to rap their knuckles on a tabletop to the rhythm of the chosen tune as they thought about it in their heads. A second set of people, called “listeners,” were asked to name the songs.

Before the experiment began, the tappers were asked how often they believed that the listeners would name the songs correctly. On average, tappers expected listeners to get it right about half the time. In the end, however, listeners guessed only 3 of 120 songs tapped out, or 2.5 percent.

The tappers were astounded. The song was so clear in their minds; how could the listeners not “hear” it in their taps?

That’s a common reaction when experts set out to share their ideas in the business world, too, says Chip Heath, who with his brother, Dan, was a co-author of the 2007 book “Made to Stick: Why Some Ideas Survive and Others Die.” It’s why engineers design products ultimately useful only to other engineers. It’s why managers have trouble convincing the rank and file to adopt new processes. And it’s why the advertising world struggles to convey commercial messages to consumers.

“I HAVE a DVD remote control with 52 buttons on it, and every one of them is there because some engineer along the line knew how to use that button and believed I would want to use it, too,” Mr. Heath says. “People who design products are experts cursed by their knowledge, and they can’t imagine what it’s like to be as ignorant as the rest of us.”

But there are proven ways to exorcise the curse.

SPLITCAM video clone split cam capture driver software

SPLITCAM video clone split cam capture driver software

Under development
Sound splitting.
Support for more video codec’s.
Adding Text or Picture as second layer over the main video stream.

Saturday, December 15, 2007

Sanch TV » Showreel

Sanch TV » Showreel


Vj showreel entirely done with vvvv.

Friday, December 14, 2007

Bug Labs: Products

Bug Labs: Products


BUG is a collection of easy-to-use, open source hardware modules, each capable of producing one or more Web services. These modules snap together physically and the services connect together logically to enable users to easily build, program and share innovative devices and applications. With BUG, we don't define the final products - you do.

The Platform

BUG helps you explore the realm of personalized devices and applications, and find ways to solve many of the problems current gadgets can't.

For example, with BUG, you can easily assemble and program a GPS + digital camera device that automatically publishes geo-tagged photos as a web service. Integrating with an online photo-sharing service like Flickr is only a few more lines of code away, and now you have your own real-time, connected traffic-enabled mobile Webcam!

The platform is designed to enable a collaborative development environment. BUGnet (launching soon), our online community, is tied in directly to the BUG SDK, which allows developers to connect with others, share information, and jointly build products or services.

Available Q4, 2007

Digital Camera / Videocam

Touch-sensitive, Color LCD Screen
Accelerometer, Motion Sensor



SitePlayer Telnet is an Ethernet to RS232 adapter. It allows you to
connect to RS232 devices using TCP/IP. Once connected you can send and receive
data to SitePlayer's serial port at various baud rates. SitePlayer Telnet can be
configured using a standard web browser.

Compact size
RJ45 10BaseT Ethernet interface
Binary data transfer using
Binary data transfer using UDP
Full configurable RS232 DB-9
serial port
Baud rate selection from 50 to
115000 baud
Parity selection Odd, Even or
Flow control selection RTS/CTS,
XON/XOFF or none
Control signals available RTS,
Device configured via a web
browser. Web browser can be
password protected
Flash ROM software updates can
be uploaded to device
2 static IP addresses
External 110VAC to 7.5VDC
power adapter included
Network Virtual Terminal (NVT)
AT command set to switch between
Server and Client mode through
serial port.
Free SitePlayer Serial Port
Redirector driver for Windows®
PC (2000, XP)
around $25

New Lab Develops Computer Games for Social Change -

New Lab Develops Computer Games for Social Change -

December 12, 2007

New Lab Develops Computer Games for Social Change

Computer games can make the world a better place, and Parsons The New School for Design and the MacArthur Foundation are betting $450,000 on that proposition. The institution, with the non-profit organization Games for Change, just got a grant in that amount from the philanthropy to start a public-interest game design and research laboratory for interactive media.

The facility, to be called PETlab, will work with Microsoft’s Xbox development platform and—the youth-oriented network’s online activist community—to develop learning tools and digital games that explore social issues.

Gaming as an education tool is attracting attention from a number of higher education institutions, including Boston College, Columbia University, and Amherst College, which are supporting an online educational game environment called Immersive Education, The Chronicle reported earlier this week.

PETLab will focus on new games and simulations to encourage learning and investigation into social and global issues, as well as educational assessment, according to Colleen Macklin, Parsons chair of communication design and technology and director of the lab.

Among the projects: Xbox on Campus, which uses the Microsoft game platform to develop games relating to social issues. It will be made available as open source material for other universities to adopt and expand.—Josh Fischman

Tuesday, December 11, 2007

Eye-Fi Wireless SD Card

Eye-Fi Wireless SD Card

What's the Deal: I've been told technology makes life easier. But life hasn't become easier; it's just become overwhelmingly involved.

Then I stumbled upon the Eye-Fi card. Here's a device everyone uses, an SD card, that actually takes work out of my day. Rather than providing me a "more efficient method" (as so many products and services pitch) of transferring photos from a digital camera to my computer, it provides me with nothing. That is, it does everything for me, completely removing the procedure from my life.

I plug the Eye-Fi dongle into my PC (or Mac) and configure a few settings: Where I want my photos saved, the website I want them uploaded to, etc. I then put the Eye-Fi card into my camera and take photos as I always do. It functions as a normal SD card with no problems and no fine print. As soon as the camera gets within range of a Wi-Fi network, it automatically begins transferring the photos on the card to my computer and my Flickr account. It easily handles full-resolution, huge JPEG files and automatically resizes them, if required, by sites such as Facebook.

I don't even have to be on my home network because it sends the photos to my personal Web-based Eye-Fi account and then pings them over to my computer. If I turn off my camera before all the photos are transferred or my computer isn't on, the photos are queued in my Eye-Fi account and sent when everything is golden. They are then deleted from my Eye-Fi account once successfully transferred, so there are no worries about my pictures being anywhere they shouldn't be. The only time I need the dongle is when I want to change the card's settings.

I now have one less thing on my daily to-do list and I didn't replace it with a "more efficient" task. It's just gone-crossed out. How many times has a friend said they'll put a photo of you online so you can have a copy, and somehow it never happens? They either forget or it sits on their camera for three months until they get around to transferring it. By then they've forgotten to send you a copy. With Eye-Fi your Edward Fortyhands photo is online the minute they get home-literally.

Thursday, December 06, 2007

Slideshow: Transparent Desktop Opens Doors

Slideshow: Transparent Desktop Opens Doors

A computer can be controlled with finger gestures using Factop. Pointing and flicking fingers opens and closes windows, selects text or double-clicks icons.

David Stotts and Jason Smith