Monday, June 04, 2007

High School Graduate Refines Gyromouse Interface For Virtual Reality; Pre-teens Play Crucial Role — siggraph.org

High School Graduate Refines Gyromouse Interface For Virtual Reality; Pre-teens Play Crucial Role — siggraph.org: "High School Graduate Refines Gyromouse Interface For Virtual Reality; Pre-teens Play Crucial Role
by westman — last modified 30 November 2006 05:38 PM

Matt Duncan was a graduating senior at Yorktown High School in Arlington Virginia when he visited our university for a three-week for-credit internship. The goal was for him to learn about 3D graphic design and interaction design while helping us develop our Virtual Reality (VR) technology. The result was beneficial for everyone. He learned how to build virtual environments and to compare and refine VR navigation and selection techniques though collaboration with users. We got a virtual obstacle course for VR navigation training and a very intuitive interaction for VR navigation with the Gyromouse. "

Hafner, U., Matthias, B., Magg, R. (2000). Wireless Interaction in Cost-Effective Display Environments. Immersive Projection Technology Workshop (IPT2000).

Herpers, R., Hetmann, F., Hau, A., Heiden, W. (2005). Immersion Square - A Mobile Platform for Immersive Visualizations. Proc. Virtual Environment on a PC Cluster Workshop, Protvino, Russia, 2002.
http://viswiz.gmd.de/VEonPC/2002/proceedings/03-1.pdf

Jacobson, J., Kelley, M., Ellis, S., Seethaler, L. (2005c) Immersive Displays for Education Using CaveUT. World Conference on Educational Multimedia Hypermedia & Telecommunications, Montreal, Canada, June 27-July 2. http://planetjeff.net/IndexDownloads/Jacobson2005c.pdf

Jacobson, J., Lewis, L. (2005i). Game Engine Virtual Reality With CaveUT. IEEE Computer, 38, 79-82. http://planetjeff.net/IndexDownloads/Jacobson2005i.html